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Vulturous punishers of sadistic souls.

The pits of the Nine Hells are a place of punishment and pain. For the sins they committed, the souls dragged below are punished for an eternity both as victims of devils or by becoming devils themselves. When they reach the nine, the fate of those who found pleasure in inflicting pain on others is to become Ingrimm; insatiable inflictors of suffering to those who did so in life.

Transformed Tormentors. Especially cruel souls who take pleasure in inflicting pain on others are dragged to the Nine Hells and tortured for their sins. Pain is the punishment for pain, and they are hooked and burned with searing chains and trapped in blazing iron masks, never given a moment’s solace. However, some souls eventually grow numb to the constant pain, their bodies twisting into new devilish forms. Imbued with newfound strength they free themselves and stalk for more wicked souls with whom they can share their pain.

Seering Stalkers. The Ingrimm have gained power over chains, allowing them to animate and even ignite them at will. Chains are in abundance in the Hells and Ingrimm will perch atop the highest points of the desolate wastes, seeking out those who share their sin, waiting for the perfect moment to strike. Ingrim can sense when a target has enjoyed violent acts upon others, marking them for punishment. They will isolate a sinful soul and indulge in their instinct, sharing their new understanding of suffering with their kindred spirits.

Chained Conflagration. The Ingrimm have transformed their punishment into their greatest weapons. Alighting their chains, they can inflict immense harm upon their enemies. They are incredibly skilled, using their chains as an extension of their own bodies. When attacking a target they can constrict them with a wrapped chain, maim them with the taloned tips, and even burn their wounds to ready them for new suffering. They are also adept acrobats, using the chains to move themselves with unsettling speed and accuracy. It is nearly impossible to escape an Ingrimm once you have been marked, better to live your life free of wanton violence.

As you walk the arid wastes, the burning air scorches your lungs. Looking around you see the husks of barren trees, chains falling from the blackened branches like iron willows. There are screaming figures, chained to the trees, bellowing from heated iron masks. As you take in the horrid sight, you hear the rattle of chains above you. Staring up you meet the gaze of another iron-masked being, freely perched on a branch as chains dangle from its clawed limbs. The creature cocks its avian-masked head, staring through burning cinders. You know it’s staring into you. It knows what you've done. As you are filled with a burning fear, the chains of the devil ignite and pierce the ground at your feet, and it launches itself at you, slashing down with a blazing hook gripped between its taloned toes.

[Pokemon D&D Fusion: Blaziken X Chain Devil]

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