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Tiny Terrors with a Big Impact.

The parts from creatures of fiendish origin can be quite intriguing to those seeking to create constructs. While those of larger stature are often seen as more useful, a crafty practitioner will find that sometimes the smaller fiends provide more utility. When augmented by magic-infused prosthetics, such tiny terrors can become truly terrifying familiars to their arcane masters.

Fiendish Amalgams. Recovering parts from fallen fiends can prove quite tricky, and the secret to constructing a golem from such parts is kept secret by greedy hags. However, cunning artificers have discovered that smaller fiends can be stitched together and animated using magically-infused technology. The resulting homunculorb is small in stature but brimming with arcane energy.

Arcane Augmentations. The arcanist that forges a homunculorb bypasses the challenge of using exclusively fiendish parts by substituting some with mechanical augmentations. The most important part, and the one that gives the homunculorb its namesake, is the spherical power source housed outside the main body, attached by a metallic tail. The power source is volatile, and the energy housed within must be occasionally vented.

Charged By Force. In order to keep itself perpetually charged, the homonculorb has been equipped with the ability to absorb kinetic energy and store it for later use. When it gains a significant charge, it can absorb it in order to make repairs to itself or emit the excess energy from its tail in a thunderous slam. This ability makes them incredibly resilient and stout, but also volatile. If the excess charge is not vented before it breaches its container, it can cause the homunculorb to detonate. While one lost construct may be easy for an arcanist to accept, if it is one of many such creations, it can often result in a chain reaction, devastating the constructs, creator, and assailants alike.

A metallic clank rings rhythmically out from down the hall. You stand ready for whatever horrible amalgamation may guard the artificer’s lair. The clanking continues as a long shadow grows on the wall outside the door, but then slowly shrinks. Rounding the corner, you see a small creature, part stitched flesh, part mechanical. A long metal tail trails behind, capped with a bulbous steel ball that glows from within with arcane energy. As you meet its gaze, it simply tilts its head in confusion. Before you have time to let your guard down, you hear numerous more clanking footsteps down the hall. At your momentary distraction, the small construct’s orb hums with energy and it leaps into the air, flipping its tail down upon you.

[Pokemon D&D Fusion: Azurill X Fiendish Flesh Golem]

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