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Armor (breastplate, half plate, or plate), legendary (requires attunement)

A testament to its sculptor's talent, this luscious armor stands tall many years after its creation. This armor grants you a +1 bonus to AC. This armor has 3 charges and regains all charges when you finish a long rest.

Tempering. When you hit a medium or smaller creature with a melee attack while wearing this armor, you can spend a charge to coat the creature in chocolate. The target must make a DC 17 Strength saving throw. On a failed save the creature becomes covered in a chocolate shell and is restrained. The creature can spend its action to repeat the saving throw, freeing itself from the chocolate on a success.  For each failed saving throw, the save DC for the effect increases by 1 (to a maximum of 30) as the shell hardens around the creature. The chocolate shell has AC 15, 30 hit points, and is vulnerable to fire damage. Reducing the shell to 0 hit points destroys it and frees the creature.

Melting Point. While wearing this armor, if you take 10 or more fire damage from a single source, this armor takes a cumulative -1 penalty to the total AC it grants to a minimum of 10. Additionally, all creatures within 5 feet of you must make a DC 15 Dexterity saving throw, taking 1d6 fire damage for every 10 fire damage you receive as they are splashed with molten chocolate. This armor regains 1 AC every hour.

Choclganger. As an action you can create a chocolate duplicate of yourself in a space within 5 feet of you. This duplicate spawns with half your remaining hit points and has AC 14 + your proficiency bonus, the same ability scores as you, and immunity to all conditions. The duplicate is a construct the same size as you, occupies its space, and is created with a nonmagical weapon of your choice that you are proficient with in its hands. The duplicate is added to the initiative order immediately after you and follows your commands, but can only perform simple actions such as the attack action, help action, or interacting with objects. The duplicate lasts for 1 hour or until it is reduced to 0 hit points. Once you use this property it can't be used again until you finish a long rest.

The duplicate is vulnerable to fire damage and if it takes 10 or more fire damage from a single source, all creatures within 5 feet of it must make a DC 15 Dexterity saving throw, taking 1d6 fire damage for every 10 fire damage it receives as molten chocolate erupts from the duplicate.

In time, tensions between the Candy Connoisseur and his "benefactors'' came to a head. In the pale moonlight Sacchariferous, adorned in lusciously tempered chocolate armor, crashed through the walls of his very own kingdom of sweetness and began to tear it asunder. In his rampage he was seemingly buried amidst the falling rubble alongside those that had lorded over him for so long. Yet after the incident curious reports arose of Sacchariferous instead shepherding innocent bystanders away from the carnage and shielding them from harm.

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