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Weapon (quarterstaff), rare (requires attunement)

A quarterstaff representative of the delectable treats it can dish out at a moments notice both for entertainment as well as combat. You gain a +1 bonus to attack and damage rolls made with this magic quarterstaff. While holding this staff you gain a +1 bonus to spell attack rolls and can use it as an arcane focus. This staff has 3 charges and regains all charges after a long rest.

Flavor Bomb. As an action you can spend a charge to create a large ball of confectionery (Chocolate, Strawberry, or Vanilla) at the tip of this staff and throw it at a target within 25 feet of you. On a hit, the target takes 1d10 bludgeoning damage. Hit or miss, the ball then explodes. The target and each creature within 5 feet of it must succeed on a DC 15 Dexterity saving throw or take 3d8 damage of a type respective to the flavor of the ball (Cold [Chocolate], Fire [Strawberry], Force [Vanilla]).

Kitchen Sink. As an action you can throw this weapon at a point within 50 feet of you. Upon impact, the gems atop this staff all burst with energy and each creature within 30 feet of the point must succeed on a DC 17 Dexterity saving throw. On a failed save the target takes 2d6 cold damage, 2d6 fire damage, and 2d6 force damage. Roll a d20. On a 1, the number of damage dice per damage type is tripled, and this weapon explodes and is destroyed. Once you use this property it can't be used again until you finish a long rest.

When it comes to flavor, why choose just one? Ever eager to please, Sacchariferous’s dream was for everyone to experience their favorite brand of sweetness, to live in abundance and excess without restraint. To that end he produced a staff capable of swirling any menagerie of tastes one could imagine. Alas, the enchantment proved far more potent than Sacchiriferous intended as the creamy confections produced were capable of great destruction just as well as great fun.

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