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Wondrous item, rare (requires attunement)

A long leather coat with an inner lining of woven shadow.

Dark Room. The interior of this coat functions as a Bag of Holding. Other creatures cannot interact with the space within this coat if you do not allow them to, including moving items in and out of the space or entering and exiting the space itself. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents.

Melding Fabric. While wearing this coat you can cast the Pass Without Trace spell without expending a spell slot. Once you cast it this way, you cannot do so again until the next dusk. When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness.

Shadow Drinker. While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1).

Whispers and rumors speak of a shadow troupe that comes and goes without notice or trace. A band of thieves able to bypass any defenses and carry out their tasks while still cradled in darkness. Yet the most terrifying aspect of this mysterious group is their seemingly unassailable constitution, somehow able to shrug off any wounds taken the moment they step renewed from the shadows. In their wake lies nothing but slit throats, empty coffers, and endless nightmares.

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