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Wondrous item, rare (requires attunement)

A fur scarf ending in two clawed gauntlets featuring a mask of a monstrous weasel. While wearing this item your unarmed strikes deal slashing damage instead of bludgeoning. Your unarmed strikes gain a +1 bonus to attack and damage rolls. If you fall while wearing this item your rate of descent is reduced to 60 feet per round.

Whirl. Immediately after you make an unarmed strike while wearing this item, you can move up to 10 feet in any direction. This movement does not provoke opportunity attacks. You can use this property a number of times equal to your proficiency bonus before finishing a long rest.

Weasel Ward. As a bonus action you can summon protective winds to shield your allies. Up to three creatures you choose within 30 feet of you become wreathed in swirling winds for 10 minutes and their movement is increased by 10 feet for the duration. When a creature protected by these winds becomes the target of an attack, you can use your reaction to have the creature gain a +5 bonus to their AC until the start of its next turn, after which the winds disperse. Once you use this property you can’t use it again until you finish a long rest.

Writhing on whipping winds that tear and cut at flesh, the Kamaitachi menaced any unfortunate enough to be caught in their furious flurry. An artisan astute enough to see these troublesome pests as inspiration for controlling the same winds that terrorized his people. With that same power now a warrior can warp the wind about the battlefield to hasten and defend their allies from harm whilst whirling like a wind weasel possessed.


Curio Prompt: Something the wild Kamaitachi uses to call the cutting winds

Functions: Utility, Support

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