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Weapon (greataxe), legendary (requires attunement)

A mighty greataxe pulsing with the lifeblood of a Tarrasque within itself. You gain +3 to attack and damage rolls made with this magic weapon. When you damage a creature with this weapon it gains a charge, and can hold a maximum of 10 charges. This weapon loses all charges if you fall unconscious, if you haven't attacked a hostile creature since your last turn or taken damage since then.

Frightful Roar. While holding this weapon, you can spend 2 charges as an action, letting out a frightful roar. Each creature within 60 feet of you must make a DC 17 Wisdom saving throw or become frightened of you for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on a success. If a creature succeeds or if the effect ends on it, the creature is immune to your frightful roar for the next 24 hours.

Unyielding Body. When a spell forces you to make a saving throw while holding this weapon, you can spend 4 charges as a reaction to make your saving throw with advantage. Any time you are targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, you may spend 8 charges as a reaction to be unaffected. The effect is reflected back at the caster as though it originated from you with the caster as the target.

Tarraspect. The first time every 24 hours this weapon gains 10 charges, it loses all charges and merges with its wielder, granting you the appearance and characteristics of a Tarrasque for the next minute or until you are reduced to 0 hit points. Your size becomes large, you may still access features granted by holding the axe. You gain the following attacks, with which you are considered proficient and grant you charges when you hit another creature:

You gain a bite attack, which counts as a simple melee weapon and deals 2d4 piercing damage. If you hit a creature with this attack, you can choose to grapple the target (escape DC 17) until you use a bonus action to end it. Until this grapple ends, you can't bite another target.
Your unarmed strikes are considered magical and deal 2d8 slashing damage.
You gain a tail attack, which deals 2d6 bludgeoning damage. If you hit a creature with this attack, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Once this feature ends, your appearance returns to normal and the axe drops to your side as you regain your normal appearance.

In all my days, I never thought I'd see one of these proper with my own eyes. A TARRASQUE. Couldn't ask for finer material, even if it was tough as all hell and a pain to work with. But by the end of it all I felt like everything in my life that'd led me to this point was well worth it. Cut meself once while working and I swear I saw the end of times. Now all I can hope is it don't wind up splitting the world in half.

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