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Weapon (lance), rare (requires attunement)

An elegant lance with a guard resembling a horse’s head and mane. You gain +1 bonus to attack and damage rolls made with this magic weapon.

Fork. When a hostile creature moves out of the reach of a melee weapon you're wielding, you may use your reaction to make an opportunity attack against a different creature within reach of that weapon instead of the moving creature. If you have proficiency with Dragonchess, you may make an additional attack against the moving creature as part of the same reaction.

Jumper. You can cast the Jump spell as a bonus action on yourself or a mount you are riding without expending a spell slot. If you cast the spell this way on a mount, the effect is suppressed while you aren’t riding that mount. Once you use this feature, it can't be used again until you finish a long rest.

When a straightforward tactic proves less than effective, the knights shine in their capacity for unorthodox tactics and means of placing their foes in difficult positions. A properly positioned knight can wreak havoc upon an army's formations and expose weaknesses previously unseen. As the foes are thrown into disarray, a knight can leap in to deliver the killing blow.

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