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Weapon (whip), legendary (requires attunement)

A beautiful golden whip that evokes the image of a living, breathing serpent.

You gain +3 bonus to attack and damage rolls made with this magic weapon. Your attack range with this weapon increases by an additional 5 feet. While attuned to this weapon you have advantage on Wisdom (perception) checks that rely on smell and it gains the following features:

Viper Venom. The first time each turn you hit a creature with this weapon, the snake head bites down and poisons the creature. The target must succeed on a DC 18 Constitution saving throw or it takes 3d6 poison damage and is paralyzed for 1 minute. A creature that succeeds its saving throw takes half damage and is not paralyzed. At the end of a paralyzed creature’s turn, it can repeat the saving throw, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, they are immune to the paralysis of the Viper Venom for the next 24 hours.

Second Skin. When you take damage from an attack, spell, or ability, you may use your reaction to reduce that damage to 0, shedding the outer layer of your skin. Once you use this ability, it can’t be used again until you finish a long rest.

Hunt down your enemies with this beautiful and terrifying coiled whip. Fashioned after a venomous serpent, the fangs inflict a terrible poison, rendering your prey helpless. If the hunted manage to fight back, a nasty surprise awaits them as your visage falls away, revealing unmarred flesh beneath. Slither amidst the battlefield and strike fear into their veins.

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