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Wondrous item, very rare (requires attunement)

A fashionable hat that has seen some wear, decorated with vibrant plumage.

While wearing this item, you have proficiency with Navigator's Tools and Seafaring Vehicles, as well as advantage on ability checks regarding seafaring such as predicting the weather or reading where fishing is optimal. When you attune to this item, you can choose one vehicle you are in contact with as the designated target of this item. To designate a new vehicle you must re-attune to this item.

Master of Seas. While wearing this hat, you can use an action to cast one of the following spells from it: Control Water, Water Walk, or Maelstrom. Charisma is your spellcasting ability for these spells. Once a spell has been cast using this item, it can't be used to cast that spell again until the next dawn.

Favorable Winds. While riding the designated vehicle you gain the ability to cast the Control Weather spell. Once you do so, you cannot cast it again until the next dawn.

Brutality and degeneracy be not all it takes to make a proper pirate; a rabid beast could manage as much. What distinguishes a proper privateer from any common bilge-rat be a sense of showmanship, announcing their arrival with some panache. Any captain without a feather in their cap will be forgotten like waves in the sea, replaced by any of the thousands of scurvy dogs that fancy themselves a pirate.

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