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Weapon (any single-shot firearm), uncommon

You gain a +1 bonus to attack rolls made with this weapon.

Powder Packing. You can spend a bonus action to imbue your shot with a fiery punch, overpacking the firearm with powder. The next ranged attack you make with this weapon deals an additional 1d8 fire damage. After you make that attack, roll 1d6. On a 1 or 2 the weapon backfires and you cannot use this ability again unless you finish a short or long rest or use an action to make a DC 16 Intelligence or Tinkerer’s Tools check to fix the weapon. On a 5 or 6 the weapon retains the heat and the next ranged attack you make with this weapon deals an additional 1d8 fire damage.

Treacherous be life on the high seas, and any pirate worth their salt knows keeping a handy firearm within reach can be the difference between living another day and being sent to The Locker. With ocean exploration booming across the world, it pays to be prepared when dealing with folks just as unsavory as yerself.

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