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Wondrous item, uncommon (requires attunement)

A prosthetic hook augmented for use in combat.

This item attaches to the end of your arm and replaces a lost limb. You can detach or reattach it as an action and it can't be removed against your will. While attached, you can use the bladed end of the hook to attack as though it were a dagger without the thrown property.

Swordcatcher. You can use your reaction when you are hit by a melee weapon attack to attempt to catch the weapon and reduce the damage by 1d10 + your proficiency bonus. If you reduce the damage to 0, the creature must make a DC 16 Strength saving throw. On a failure, the creature drops the weapon it used to attack you if it is capable of doing so.

Pirates be many things: unscrupulous, uncouth, generally unpleasant bedfellows at the end of the day. Despite that, they hold no disrespect towards the status of their fellow privateers. So long as ye can pull yer weight, any scurvy scallywag has a place on a crew, and with a little smithing and ingenuity, one can turn a perceived weakness into a tool of fierce prowess.

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