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Potion, uncommon

This bottle contains a fizzy red liquid that is popular amongst students of magic when relaxing, providing a pleasant buzz alongside its magical benefits. When you drink this potion, you gain a +2 bonus to spell attack rolls for up to 10 minutes. The duration extends for an additional 10 minutes per Crimson Longhorn consumed within the past hour. Each time you drink a bottle of Crimson Longhorn, you must succeed on a Constitution saving throw. The DC is equal to 9 + the number of Crimson Longhorns consumed within the past hour. On a failure or when the effects end, you have disadvantage on Intelligence and Wisdom saving throws for 1d4 hours for each bottle consumed. If you fail the saving throw by 5 or more, you fall unconscious for 1d4 hours. These effects can only be removed early by Protection from Poison, Greater Restoration or similar spells or abilities.

A favorite beverage amongst the older students that can manage to keep their wits about them. Chadicus was made a legend overnight when he obliterated the previous standing record of most Longhorns drank in a night by a sizable margin, then proceeded to duel everyone present (and win). An impressive feat, matched only by the costs incurred by his rampage.

-Professor Greenbell

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