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The only things that shine brighter than this embellished weapon are the arrows of sunlight it conjures to battle the infernal. This bow doesn't require ammunition, automatically creating arrows of pure sunlight when the bowstrings are drawn back. Ranged attacks you make with these arrows deal radiant damage instead of the weapon's normal damage. An arrow created by this weapon disappears after it hits or misses a target.

Radiance. As an action, you can fire a light arrow at a point within 100 feet, casting the Daylight spell at that point. The light is sunlight and the duration of the spell is 1 minute. Once you use this feature, it can’t be used again until the next dawn.

Sun Shower. You can spend an action to fire an arrow into the air and choose a point within 150 feet of you. Each creature in a 40-foot radius, 20-foot high cylinder under that point must make a DC 16 Dexterity saving throw as a barrage of light arrows shower the area. A creature takes 4d8 radiant damage on a failed save, or half as much damage on a successful one. Once you use this feature, it can’t be used again until the next dawn.

Evil forces assail the good people both near and far. This gorgeously crafted longbow is employed by the Gilded Dawn to combat those of the former persuasion. On the battlefield, wielders of this weapon lay siege to their enemies by showering them in a veritable hail of sunlight. Even in the darkest nights, the light from this weapon can guide lost souls towards salvation, shepherding them to the Order’s radiance.

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