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Weapon (flail), rare (requires attunement by a Cleric, Paladin, or Monk)

This magic weapon deals an additional 1d8 damage to fiends. While attuned to this weapon, you are proficient with it and it is considered a monk weapon for you.

Zealous Vapours. You can use an action to create a 10 foot radius cloud of incense centered on you that invigorates your allies and debilitates your foes for 10 minutes. Whenever you or a friendly creature within the radius make an attack roll or saving throw they can roll a d4 and add the number rolled to the attack or saving throw. Whenever a hostile creature within the radius makes an attack roll or a saving throw the creature must roll a d4 and subtract the number rolled from the attack roll or saving throw. You must maintain concentration on this feature as though concentrating on a spell as you chant a hymn to maintain the effect for a maximum of 10 minutes. You must complete a 1 hour ritual to refresh the incense after using this feature.

Prayer alone cannot stave off evil, and sometimes matters must be taken into one’s own hands. For those who walk the path of righteousness shall carry their blessings with them into battle. Avatars of such zealous faith bolster their allies and strike fear into the hearts of the unholy.

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