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Hello, everyone.

We update to the new version again according to the feedbacks we got from the both version of demo we just release.

The public version download link is here.

https://drive.google.com/file/d/0Bza1xaJLP-LfTVcwc1c4azlZMlU

Change log.

1. Rework the low ceiling  stage, add another way to pass without drop to ledge jump. (drop to ledge jump is still doable.)

2. Increase the telekinesis speed by 50%.

3. increase Feley kick range slightly.

4. Slime in tunnel will now have respawn delay.

5. Fix the aggressive of slime, so they will not camp at the ledge of the platform anymore.

6. Slime will now have collision damage.

7. Feley now get 2 second invulnerable after get up.

8. Lower Teria's roll hitbox.

9. Lower Teria's rock spike hitbox.

10. When dying bullets will not reset to 5 anymore.(It will still reset to 5, if Feley got less than 5 bullets.)

11. In easy and hard mode, monster's grasp will not reach the unbreakable state, if player break it too slow anymore. (It's still easier to break it as fast as possible.)

12. Plant now have animation before spawn tentacle.

13. Feley will suddenly stop when grasp by plant tentacle now.

14. Add 2 more checkpoint.

Files

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