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Hello again everyone >w< This time, I'm sorry, but the progress is struggling a little bit. TwT

Main problem seems to be the conflict between the head tracking, and the character bone style. It's like if I use the bone style that can use head tracking the animation will be inaccurate, but if I use the bone style that can do accurate animation, the tracking will not work.

I tried using the first style only on the head, and it works in the end, but that still mean some animation need to be rework.


So for this update, I able to make Teria, and Pel playable, but not the H parts yet, and still enemy select still not work.

And, I change the TV camera angle a little to make it look like the camera is around the TV itself, and it feels more like looking into the mirror when looking at it.

Also to try to solve the light issue, I make 'R' a 'light reset' key, and if I work I will turn it into an automatic system later.


And... let call it a 0.11.5 version for this one. >w<


See you in the next update.



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