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Hi everyone, It's a while after the recent update right? After we're updating the game mechanic for pretty long, seem like it's the time to move forward on game contents. Now the Circeria're CGs are done. So let say, we finish the 3rd stage of the game already, and now we will make the progress to the stage 0 of the game.

And so here is the 3rd stage update let call this version 0.33B. Aside from Circeria's CG added We also update some part of the stage, and introduce the new move for Feley in this version. 

Now Feley can save her rock charge by left click during the full charge. Up to 3 charges can be stored at once. And if you have at least a charge in stock tap the right click will shoot the charged bullet out. You can also hold the right mouse button to charge up a new rock.

Change Logs

1. Circeria winning CG done.

2. Feley now able to save her rock charge. (left click during the full charge to save).

3. Circeria now drop a road roller to block the path before the fight. (To prevent player run out of her reach.)

4. Add some dialog about it before Robo mini boss appear.

5. The 3rd stage robot now shoots only 5 homing fire.

6. Aqua arrow now got shorter cast time ,but got some charge delay and a little animation during the active time.

7. Improve animation when Feley break Robo mini boss a little.


Now we're moving forward to the 0 stage of the game... so see you there. ^_^



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Comments

2DGuy

this game is freaking good xD

Anonymous

xDu oh god i can't pass the slime

Anonymous

Good work so far. Would it be possible to add some more basic enemy female monster girls in future levels? I really liked the harpy on level 2 so I think perhaps some additional monster girls on later levels are called for.

KineticChronicle

Thank you... Possible I'm thinking of using monkey girls on stage 0. Not sure how would it turn out either XD