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Sorry for a very long delay, the current video in progress will be uploaded next month, but hopefully everything will be finished soon!

非常に長らくお待たせして申し訳ありません。現在進行中のビデオは来月アップされる予定ですが、すぐにすべてが完成することを願っています!


I am experiencing a huge slow down in progress due to misjudging how complex one scene is to remove clipping completely.

クリッピングを完全に除去するために、あるシーンの複雑さを見誤ったせいで、進行が大幅に遅くなってしまった。


If you are an animator reading this, do not underestimate how hard head turns are to properly calculate hair physics like I did!

これを読んでいるアニメーターなら、私のように頭髪の物理計算を適切に行うには、ヘッドターンがいかに難しいかを過小評価しないでほしい!


There are various details that i've worked on like manually re-weight painting the entire cowkini for very nice deformations in motion, and it was not an easy task. I am extremely happy with the result of all scenes so far except for the hair simulation, and I am trying my best to make the quality of hair match the rest of the video!

カウキニ全体を手動で再ウェイトペイントして、動きの中でとてもきれいに変形させるなど、さまざまな細部に取り組みましたが、それは簡単な作業ではありませんでした。髪のシミュレーションを除けば、今のところすべてのシーンの仕上がりには非常に満足している!


Be sure to submit your votes this month! The schedule is getting very long, but when I am not currently working, I am preparing a draft for what i'll make for each character!

今月は必ず投票をお願いします!スケジュールがとても長くなってしまいましたが、今仕事をしていない時は、各キャラクターに何を作るか下書きを準備しています!


Vote on all polls available for your current tier!

現在のティアで利用可能なすべての投票に投票する!


$2(¥250), and $5(¥500) - https://www.patreon.com/posts/88619796/

$10(¥1000) - https://www.patreon.com/posts/88629696/

$20(¥2000) - https://www.patreon.com/posts/88629698/

Comments

whyami

any estimates on the fauna video's release date?

Faucet_Face

earliest estimate is 4-5 days from now (if I upload alternate versions later) ~30 hours of rendering is left. I had to re-render a few sections, and i'm currently trying to figure out optimizing the final video to get it out slightly faster doing some test videos with the compositing i've worked on, apparently gave myself an estimated 256 hour render for all video files i'm very glad I did some tests, because I should be able to at least get that time to AT LEAST ~90 hours for all variations (~30 hours for each variation) i'm trying a few new methods in compositing to see how low I can get the currently abysmal video render times