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I'm trying to implement this new addition to the current AI system, where aroused NPC could actively seek to 'interact' any potential 'prey'. Took me awhile to get the camera movement right (still could be improved).
Oddly, I got this idea from Resident Evil 2 remake, after getting violated too many times by zombies.

There are still couple of minor stuffs that I need to add in before releasing a build.

Files

AI_behaviour_UE5.mp4

Shared with Dropbox

Comments

Zeezdragon (edited)

Comment edits

2023-06-14 05:53:27 Oh man, I can't wait for this. Been wanting to see something like this for so long. Keep up the amazing work. <3
2023-05-23 23:07:47 Oh man, I can't wait for this. Been wanting to see something like this for so long. Keep up the amazing work. <3

Oh man, I can't wait for this. Been wanting to see something like this for so long. Keep up the amazing work. <3

Mac

Do you plan on adding the character models you already created for the previous version? Your models were what sold me when you were working on the original game.

Khralzar

I plan to rework all the current models to try and be better than the previous versions. As for the previous version of the model I'm keen on bringing back the legacy draconian models as well as the gazelle to fit the current rig and setup. Given enough time and votes at some point I'd be happy bring all of the legacy models back to as additional options.