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The numeric and systems of Arkentown are currently being worked on, the gameplay will be mainly revolving around the map overview, it will be leaning heavily towards text-based to get narratives/story across, with 3d elements serves as cutscenes/intimate scenarios where it matters most.

I hope to get the base done as soon as possible for you all to test it out.

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Comments

Corsair

Actually, the map concept is really cool. Even if you didn't have an open world setting, using this as a means of traveling to the desired destinations (instances) would still give off the feeling of being in a furry fantasy.

Souvillaine

I actually would prefer this over any kind of open world approach you could make here as it would take too much time and resources to create a believable and detailed environment.