October Update, State of Development (Patreon)
Content
Despite the long silence, know that we have not at any point forsaken the project, in fact it is one of those longest crunch we have ever been through with the development of SoE. Still, it is no excuse we suck at managing development milestones, hence the long silence. For the past several months we've been struggling to piece together the jigsaw puzzle that will make SoE truly a game from ground up. A system that will hopefully define its genre.
The vision was not fully realized until I met and worked with our newest collaborator Koko, a game programmer in his own right. He offered his help to our cause by wrapping things up and reining us in, drawing boundaries and discard the unnecessities. Thus setting many things in stone for the things that have been floating up in the air. It was a huge step forward. After all, limitless creative freedom often met with production disaster. With the recently unfortunate events of a certain furry game from patreon, I can only relate to many of the difficulties they must have faced and strengthen our resolve from their stories. The quality of their game project have been an inspiration I look up to before SoE was even conceived and still is to this day.
Moving forward, code-wise our project will benefit most with further system unification in terms of scalability and reusability, It will be our programmer's main priority in the coming months. Production-wise we will be working on more animation works in the coming months. The goal is to make each npc's intimate encounter to be rewarding and unique experience. Once majority of those are done we will start to introduce new and unique NPC that will serve as the game's main romanceables. For a long time from now, we will not be adding new Playable Race until we reach new production milestones.
Last but not least, for those of you who have been, and still here rocksteadily supporting the project and its vision, despite our shortcomings, you guys are awesome. I only wish I could have more time to chat with you guys again.
regards,
Khralzar