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Good day, Everyone!

Although it took us awhile to have the mocap system setup properly, we've encountered shit tons of hardware issues and having difficulties with 2 separate machines to run two mocap simultaneously. One of our machine is not up to the task and will need to be replaced, the flawed machine only manage to capture half the frame rates, rendering some joint action unnoticeable when it's too subtle. Despite all that, I'd say our investment on the mocap system yields pretty decent result, compared to my peers who have invested on a more expensive solution like rokoko smartsuit, we've got cleaner result. We have attached the samples of animations here and here to showcase both the raw data and the retargeted/cleanup version.

On the other hand, we work closely with our freelancers concept team namely Ebluberry and Blackrose to get the art direction / visualization right. It has been an enormous help to get us on the right track. Most of the new areas are already implemented in-game as accessible areas, but they just aren't texture ready yet. Our Shop/inventory system is finally ready, we've been working on item database and ways to make use of the newly made feature ever since, such as giftings, usages and consequences. Feel free to drop us an idea or two on discord about it! 

Lastly, thank you for your continuing supports and patience! However there won't be a new build this month. But it is a huge update for us and there's so much more to be done! From 2nd-9th of August, Val and I will be flying overseas to attend my brother's wedding, so we probably won't be around during the said time period.

Here are the concept arts and WIPs that were being worked on, feel free to look through!
Concept art and WIPs
Trader Inventory System 

regards,

Khralzar

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