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Billing Changes

Patreon has introduced subscription billing, which basically just means you get charged for a month at a time, rather than on the first. I went ahead and switched to that, so people joining at the end of the month wont be getting double charged anymore. Anyone currently here will still get charged on the first, so you don't have to worry about anything really changing.

VaM Looks

As I'm sure everyone can tell, I've also slowed down on making new looks. I've made so many and haven't really done anything with them, so I'm working more on making scene packs with existing looks, rather than making new ones. New looks will still be put out, just not as frequently.

Coming VaM Content

There's also a new scene pack coming this week. It should be out tomorrow. This one features Mary and has a total of 6 scenes. I've been doing my best to refine the scene packs as much as possible, while still being able to put them out regularly. This time I set up the scene pack using mergeload rather than regular load for changing scenes, so it'll load much faster than previous scene packs.

I was also looking through the patreon, and I can't tell if I released all of the Everly scenes or not. So I'll be (re)releasing those across the next couple of months, as well as continuing to make a new scene pack each month.

Other Project Updates

There's also some news about other projects, notably game projects. I haven't done anything substantial enough for release or anything like that, but I have been able to do a little bit. I'm working on learning how to import models from DAZ into Blender right now, in the hopes that I can make A Perfect Ten animated. I was able to import Angela's base model, but I'm still figuring out how to import full scenes and attach and IK rig to an existing model. Since otherwise it would take way too long to animate, which is why I don't use DAZ to animate. If all goes well, it's going to end up being fully animated in Blender though. I'm working on doing this because it will not only make the game that much better, but that way I can practice with Blender while also working on the game, and wont have to split my time up as much. The size of the game will be getting scaled back quite a bit to compensate though, since animations take much longer.

Currently my uni schedule is a little too intense for much more than what I'm doing, but I shouldn't have a workload this big for the rest of my time here. Come around December, I expect to be able to launch the new patreon for game projects, and start putting out updates consistently for them. And of course, as long as people continue to support VaM content, I'll continue making that as well.

That's All

That's all for now. I hope you'll look forward to the new scene pack and all the content coming in the future!


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