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Oculus Rift VR - The Vanishing of Ethan Carter - Z & Geometry Mode

To Get Geometry and Z modes working with vorpX Quote by "artura" Make a copy of AstronautsGame-Win64-Shipping.exe and rename it to UDK.exe. When you start this UDK.exe you get full geometry 3d. You should also do the following: 1. disable mouse acceleration in the game. 2. set GlobalSystemCameraFOVAngle=150.000000 in AstronautsSystemSettings.ini in your My Games\The Vanishing of Ethan Carter\AstronautsGame\Config Folder." Soruce: http://www.vorpx.com/forums/topic/vanishing-of-ethan-carter/ We get The Vanishing of Ethan Carter work on the Oculus Rift DK2 in our new let's play. Inspired by the weird fiction stories and other tales of macabre of the early 20th century, The Vanishing of Ethan Carter is a game to be played at night, alone, and with headphones. Check out the game here - http://www.theastronauts.com/#our-game it's available on Steam. Adaptive Z Mode vorpX - Letterbox Mode 1 HT Set to 0.20 Borderless Windowed Mode 1920x1080 75hz SUBSCRIBE - http://www.youtube.com/user/BoredGamerUK?sub_confirmation=1 WEBSITE - http://www.boredgamer.co.uk DONATE - http://www.boredgamer.co.uk/#!support-us/c938 TWITTER - http://twitter.com/BoredGamerUK All Music Provided by Matthew Huffaker aka Teknoaxe Teknoaxe Youtube - http://www.youtube.com/teknoaxe Teknoaxe Website - http://teknoaxe.com/Home.php Oculus Rift VR - The Vanishing of Ethan Carter - Z & Geometry Mode Oculus Rift VR - The Vanishing of Ethan Carter - Z & Geometry Mode Oculus Rift VR - The Vanishing of Ethan Carter - Z & Geometry Mode

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