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Star Citizen Ship Weapon Types - Arena Commander 1.0

We take a look at the different weapon types that are currently available in Star Citizen, Arena Commander 1.0. Not to be confused with weapon classes: Ballistic - Great against armour an hulls / Static Ammo you need to remember to equip, auto reload with any ammo available. Once it's out its out. Powder Cannon - High Damage, Average Fire – Longsword 9s Repeaters - Tri-Med Fire / Low - Med Damage - Sawbuck Gatling - Fast Fire - Low Damage – Mantis GT220 Mass Driver Cannon - Massive Damage, Slow – Sledge II Energy - Typically good against shields / 100% based ammo, each shot take a %, & it will recharge over time Laser Repeater - Low Damage, Fast Fire - Bulldog Laser Cannons - Slow Fire, Good Damage – M4A Distortion Cannons - Power & Shield Drain - High Damage against shields – Suckerpunch – Minimal to Armour Neutron Cannons - Slow Fire Mass Damage - NN-13 Missiles – Attach to missile racks All missiles will have at least one of the following attributes EM / IR / Dumb / FaF no full lock - quick fire, easy to evade / Proximity / Cluster Rockets Dumb fire, medium damage - lots of ammo Utility Tractor Beam My System Specs: i7 4790K 4.5GHz Processor 16GB Corsair Vengeance Pro 2400MHz Ram MSI Z97 G-55 Motherboard XFX Radeon R9 290X 4096MB GFX 120GB SSD - Games / 60GB SSD - OS Windows 7 64 Professional WEBSITE - http://boredgamer.co.uk CHANNEL - http://www.youtube.com/BoredGamerUK GET GAMES - http://www.cdkeyvast.com TWITTER - http://twitter.com/BoredGamerUK All Music Provided by Matthew Huffaker aka Teknoaxe Teknoaxe Youtube - http://www.youtube.com/teknoaxe Star Citizen Ship Weapon Types - Arena Commander 1.0 Star Citizen Ship Weapon Types - Arena Commander 1.0 Star Citizen Ship Weapon Types - Arena Commander 1.0

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