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Star Citizen - LAG PIPs - Flight Manual

If their is a Primary Active Target the ships Intelligent Target Tracking System or ITTS will attempt to paint Predicted-Impact-Points or PIPs When these PIPs are over the targets, targeting box & the indicated weapon is fired, chances of scoring a hit are increased. PIPs do not guarntee a hit. PIPs will act differently for Gimbal, Turreted & Fixed Mounts. If there is No Primary Active Target no PIPs will appear. PIPs can Convey a variety of Information for, weapon types, firing & scoring hits If a weapon is firing, a yellow weapon firing indicateor will appear around the PIP. Hits are indicated with a green Hit Impulse Indicator. Each Weapon Type has its own PIP - And multiple PIPs for the same weapon type if their are the same type split between Gimbaled & Fixed Mounts for example It may be wise to set weapon fire groups according to type - please see weapon groups for more information If a weapon is out of range, no PIPs for the weapon type or a red out of range marker will be shown. Understanding PIPs & when to fire different weapons & groups is an important part of ship combat. Be sure to practice in the Simulator My System Specs: i7 4790K 4.5GHz Processor 16GB Corsair Vengeance Pro 2400MHz Ram MSI Z97 G-55 Motherboard XFX Radeon R9 290X 4096MB GFX 120GB SSD - Games / 60GB SSD - OS Windows 7 64 Professional WEBSITE - http://boredgamer.co.uk CHANNEL - http://www.youtube.com/BoredGamerUK GET GAMES - http://www.cdkeyvast.com TWITTER - http://twitter.com/BoredGamerUK All Music Provided by Matthew Huffaker aka Teknoaxe Teknoaxe Youtube - http://www.youtube.com/teknoaxe Star Citizen - LAG PIPs - Flight Manual Star Citizen - LAG PIPs - Flight Manual Star Citizen - LAG PIPs - Flight Manual

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