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Hey All!  It's time to submit your questions, comments, concerns, thoughts, and ideas for Episode 94 of Defining Duke.

Great ways to get your write-up used: Be pithy, be topical, and be insightful. Walls-of-text, posts littered with poor grammar and punctuation, etc., are promptly (though respectfully) ignored.

As this is an Xbox podcast, be sure your submission makes sense within that realm. You have until Wednesday, 10/19 at 3 PM ET to make your submission.

Comments

Anonymous

Hey Dukey Boys, Last week you talked about Starfield's dialogue system. You said you felt it was a return to form for them. I respectably disagree. Having the camera zoom in on an NPC while the rest the world stays still seems antiquated. Personally I think the Skyrim dialogue system was their best work. Being able to switch camera views, walking away, having the world around you continue. With Starfield's new system I can't imagine it will allow for full on conversation with multiple NPC's. Am I wrong or is Starfield's dialogue system in need of some work? Anyway have "I bought an overpriced Next Gen console only for devs keep making 30fps games" kinda day.

Zachary Abell

Double Dukes! Not gaming related.. but Mets related. I heard you mention Jerry Blevin's a show ago or so and then it clicked.. I totally blanked that he, my dad's friend, went on to retire a Met after starting his career with the As. I actually play Fantasy Football with him ( he whooped my ass this week) and he's a pretty straight up guy. Not trying to make some weird flex, but I thought y'all might find this interesting and I've never heard what a real Met's fan thinks of Mr. Blevins as were all Ohio boys. Anyways.. have a "after one month your custom Elite controller is already falling a part" kind of day.

Anonymous

I'm pretty sure I saw people moving in the background while in Starfield's dialogue system, so I don't think there's anything to worry about in that aspect. Also I thought Fallout 4 system was the one where it allowed switching camera views, and talking to multiple NPCs. That being said, I don't think it would be to unreasonable to assume something like how outer worlds handles multiple conversations with NPCs. Hope I helped clear some things up!