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Between The Last of Us: Part I and the rumored Horizon: Zero Dawn 'remake' for PS5, PlayStation gamers are increasingly asking themselves some logical questions, like: Is this a trend? And if so, aren't we going in the wrong direction? Today, we gather to discuss nine games -- the oldest from 1994 and the newest from 2015 -- that deserve a 'remake' treatment a heck of a lot more than what seems to be getting it. From FPS to JRPG, from open-world to linear, we think these are nine adventures from both first and third party that could use a new coat of paint, and perhaps a whole lot more.

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NeO JD

I like how I know you guys well enough that I knew most of these would be your picks. I need a FF7R style The Legend of Dragoon. Side note, this makes me wonder what a Neil and ND gritty JRPG would look like. 🤔

Ryan

It's hypercritical but Bloodborne could use a remake. Just because the original code is in shambles and the game needs to be in 60 fps

Jordan Fugate

The Jak and Daxter Series, Metal Gear Solid 1-4, and Simpsons: Hit and Run.

Brandon Soto

GTA: Chinatown Wars & Diddy Kong Racing would be my most requested.

Anonymous

Loved Warhawk on the PS3! It was my go-to online game back then and it would be an excellent choice for Sony’s new live service initiative.

Erin Eden

Great episode guys. Colin, I played FF6 for the first time a few months ago via the Pixel Remasters on my steam deck. As a new a player I still thought it held up incredibly well in terms of it's plot and music and characters. Seeing it all presented on today's hardware truly would be something special.

Shaun Sannerude

I miss Warhawk. It hit at the perfect time for me as I had finished university & had so much free time to put into the game. I even reached the top 800 in the world. First game that got me into multiplayer games & into a clan I spent years with

Scot CRUICKSHANK

I can’t believe you guys didn’t say Vagrant Story, this game is ripe for a remake, it could be amazing remade as a tough as nails souls like action rpg.

Stephen King (edited)

Comment edits

2023-01-05 01:34:03 Does Sony own the Alundra IP? I'm not even asking for much here...I feel that would be an awesome remake to have similarly in style to what we're going to be getting with the Suikoden 1 & 2 release that's coming in a few months.
2022-10-12 16:23:58 Does Sony own the Alundra IP? I'm not even asking for much here...I feel that would be an awesome remake to have similarly in style to what we're going to be getting with the Suikoden 1 & 2 release that's coming in a few months.

Does Sony own the Alundra IP? I'm not even asking for much here...I feel that would be an awesome remake to have similarly in style to what we're going to be getting with the Suikoden 1 & 2 release that's coming in a few months.

MISZCZOGRZMOT (edited)

Comment edits

2023-01-05 01:34:03 I got the plat in Resistance 3, I finished R2 (you needed like 1000kills in MP to plat it, so not doing that), never played R1, but I gotta say there wasn't much to this franchise outside of signature Insomniac cool weapons, and even that was done better in Ratchet&Clank games. It didn't look eceptional, gameplay wasn't amazing, subject matter (alien fps) fell from grace with the military shooter's rise, and even Sony itself had better shooters at the time, that resonanted with people more. R3 felt unfinished when it came out, too, since it was released in the 'everything needs 3D and Move support' era, and, for instance, I remember the final cutscenes played without sound for me, and the ending felt almost as rushed as the one in Rage. Move controls with the sharpshooter were pretty bad, too, from what I remember (you couldn't reach a frequently used button with your fingers, and you couldn't remap the controls - I ended up using the side of my palm). Kz2 looked great as a game when it released with all of its postprocessing, and weapon depth of field effects (it looked good not as a console game, but as a game period, then), and it placed you in the middle of a battlefield, with mechs, and tanks around, meanwhile in Resistance you were running through empty villages and power plants, and killing bugs. Even the story in Resistance never gained enough momentum to be interesting, and it moved at a snails pace from game to game. Shadowfall aside, KZ was just better in every way - there's a giant chasm when it comes to the Resistance and Killzone Vita games quality, too. Let Resistance rest. It did its part as a PS3 1080p launch title.
2022-10-15 13:04:47 I got the plat in Resistance 3, I finished R2 (you needed like 1000kills in MP to plat it, so not doing that), never played R1, but I gotta say there wasn't much to this franchise outside of signature Insomniac cool weapons, and even that was done better in Ratchet&Clank games. It didn't look eceptional, gameplay wasn't amazing, subject matter (alien fps) fell from grace with the military shooter's rise, and even Sony itself had better shooters at the time, that resonanted with people more. R3 felt unfinished when it came out, too, since it was released in the 'everything needs 3D and Move support' era, and, for instance, I remember the final cutscenes played without sound for me, and the ending felt almost as rushed as the one in Rage. Move controls with the sharpshooter were pretty bad, too, from what I remember (you couldn't reach a frequently used button with your fingers, and you couldn't remap the controls - I ended up using the side of my palm). Kz2 looked great as a game when it released with all of its postprocessing, and weapon depth of field effects (it looked good not as a console game, but as a game period, then), and it placed you in the middle of a battlefield, with mechs, and tanks around, meanwhile in Resistance you were running through empty villages and power plants, and killing bugs. Even the story in Resistance never gained enough momentum to be interesting, and it moved at a snails pace from game to game. Shadowfall aside, KZ was just better in every way - there's a giant chasm when it comes to the Resistance and Killzone Vita games quality, too. Let Resistance rest. It did its part as a PS3 1080p launch title.

I got the plat in Resistance 3, I finished R2 (you needed like 1000kills in MP to plat it, so not doing that), never played R1, but I gotta say there wasn't much to this franchise outside of signature Insomniac cool weapons, and even that was done better in Ratchet&Clank games. It didn't look eceptional, gameplay wasn't amazing, subject matter (alien fps) fell from grace with the military shooter's rise, and even Sony itself had better shooters at the time, that resonanted with people more. R3 felt unfinished when it came out, too, since it was released in the 'everything needs 3D and Move support' era, and, for instance, I remember the final cutscenes played without sound for me, and the ending felt almost as rushed as the one in Rage. Move controls with the sharpshooter were pretty bad, too, from what I remember (you couldn't reach a frequently used button with your fingers, and you couldn't remap the controls - I ended up using the side of my palm). Kz2 looked great as a game when it released with all of its postprocessing, and weapon depth of field effects (it looked good not as a console game, but as a game period, then), and it placed you in the middle of a battlefield, with mechs, and tanks around, meanwhile in Resistance you were running through empty villages and power plants, and killing bugs. Even the story in Resistance never gained enough momentum to be interesting, and it moved at a snails pace from game to game. Shadowfall aside, KZ was just better in every way - there's a giant chasm when it comes to the Resistance and Killzone Vita games quality, too. Let Resistance rest. It did its part as a PS3 1080p launch title.