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When Ashfall was announced, many potential players were deeply concerned. After all, the announcement seemed to emphasize its 'web3' connectivity and transmedia potential above all else, and before long, most chatter surrounding the game was about NFTs. But is that fair? Well, I'll let the creators speak for themselves. Please welcome Liithos' CEO Michael Mumbauer and the studio's creative lead John Garvin to +. In our extensive, ~100 minute conversation, we delve deep into the team's maiden voyage, a 'post-apocalyptic' title set in the Pacific Northwest in the aftermath of the Earth's destruction at the hands of out-of-control global warming and unprecedented volcanic activity. Yes: John and Michael have a deep history with PlayStation, leading two internal teams for many years each. And their new project seems to be at least partially inspired by the deep pride Sony takes in single-player story-driven adventures. The trouble, for some, comes with the notion of transmedia and the potential implementation of blockchain or hashgraph technologies. The question then becomes: Are we prejudging something we don't quite understand? By the end of our conversation, you'll likely be able to answer that inquiry for yourself.


Note: This is the Saturday episode of Sacred Symbols+. Enjoy the early release!

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Comments

Tyee

Interesting episode I’m learning more about blockchain/NFT in gaming but at the end of the day in my opinion if they don’t make a good game I’m personally not going to care what they do with that blockchain/NFT stuff. One concern I have is them trying to implement their game in all different genres of media in the same way as halo. To understand some parts of halo you have to read a visual novel, book and play the games to understand what is going on in the story and a lot of people who just play the games get confused about what is going on. Chris I think mention this in one of the sacred symbols episodes about halo’s story being difficult to understand because the story was in all these different forms of media.

Clay Layne

You can just absolutely tell that this is LSM and Colin's zone! Great episode!

Stephen King

This conversation was fascinating...easily one of the best you've done and that's a pretty high bar to reach, IMO.

TL

Great addition to the content, awesome guests.

LastStandMedia

Well, this gets into what I was trying to say near the beginning: Doesn't an idea need to be planted and demand support first? This seems to potentially be the other way around.

Marco Maluf

To me, it is a very painful situation to follow all content on different platforms, like comic and series and all other fronts.

Jeremy Seal

I completely agree. I'll tolerate one spin-off, like a comic. Anything more than that, I'm out.

Johnny Lamotte

Although I thought his responses to Dustin’s very valid questions were a little salesmen/tacky like, I really enjoyed this whole conversation. I am willing to give them a chance and see what happens. There’s no harm in having an open mind!

Kyle

I think so many people turn to the digital world to escape the very things these gentlemen seem to want to insert into it. Scarcity, scalping, resale etc… I think that’s where the toxicity comes from in the discourse. Who are these Technologies going to benefit more? Me, a laymen, or someone trying to dream up new ways to extract the ever diminishing funds in my wallet? Certainly seems to be opportunity here for the keen amongst us. But for regular people? I guess time will tell. Fantastic episode none the less.

LastStandMedia

That's interesting. I think the most optimistic thing I can say about the entire situation with NFTs is that it can potentially create value for artists and creators... but I feel like it'll be taken advantage of.

Sam Lee

The trans media stuff reminded me of an MMO called Defiance that had a tie in TV show of the same name. I never played it but apparently the events of the TV show affected the game and they would reference each other. The potential issue with trans media projects in the long term is balancing the ease of access for newcomers and rewarding the hardcore fans. Listening to this conversation, I can't help but feel they might have announced this too early. For understandable reasons, they can't reveal much, but when you know you're going to get backlash for incorporating Web3 technologies why not reveal how it works? Instead of saying “Yeah we have NFT’s but we’re not like those scummy cryptobros, trust us!”, say “Hey, we have NFT’s, we know NFT’s have a bad rap, but here’s how we plan to implement them in our game and why we think it’ll enhance the player experience, let us know what you think.”

 The use cases they’ve suggested like with the comic book example has already been done by Fortnite without NFT’s. You could purchase a physical/digital copy of the Batman/Fortnite: Zero Point series and redeem a code for a cosmetic. The only way I can see Web3 improving on this is to simplify the process by automatically gifting the cosmetic to your account when you buy the comic through the blockchain. Why did I write so much.

Stray_Bullets

I’m in Texas. Where the hell is a movie ticket in the US $25?

LastStandMedia

LA and NYC have tickets in that range, no doubt. Seems a bit steep to me, but I live in the south now.

Dave Ramos

I'm in NYC (unfortunately) and ticket prices are about $26-28 depending on where you go.

Dave Ramos

The Trophy conversation I find interesting as I'm reminded of NieR Automata's ability to buy trophies using in-game currency. Makes me wonder if that really counts. On one hand you "bought" a trophy. On the other, you grinded the in-game currency out to earn the trophy.

Pace

Its also interesting to think what if it took it a step further and let you sell the trophies you earned to another player without having to sell your account.

Pace

I think Dustin had some fair concerns and I loved they're counter arguments about scalping. It was a great conversation all around.

Oliver Johnson

I went into this with an open mind but yeah, I just think I hate all of it (other than the concept/story of the game itself. NFT’s primary value is resale. Scalpers in real life suck, we are not ok with it, so why artificially include it in digital products? Sure, people bought all the Last Of Us collections but one day, if I still want it, someone will sell one with a banged up corner. Pearl Jam tickets might be high but as the date comes, someone might sell it for cheaper to make sure they get rid of their ticket. There are scalpers in real life but they are still bound to a reality that affects value. NFT’s value is entirely created by the companies. Also, side note, there’s never been a time I’ve watched a movie and wish it effected a game I was playing. Those should stay separate.

Joban

Their counter-argument was "it happens in other spaces though". That's not a good argument for enabling it in an environment where it is preventable.

Joban

100% agree here and it's what I've been screaming all along. The fact that scalpers exist in other spaces does not justify creating that problem in a space where it is preventable and does not have to exist at all.