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PixelJunk Remembrance | Sacred Symbols+ Episode 127

Those of you who have been gaming on PlayStation since the early PS3 era will certainly remember Q-Games' PixelJunk franchise. The hallmark of the PixelJunk series of downloadable offerings -- available on PS3, PS4, Vita, and even PSP -- was that they were all different (except for direct sequels, of course). One's a racer. Another's a shooter. The next is a tower defense game. Heck, one of them is even an offbeat music visualizer. However, Q-Games' relationship with Sony seemed to sour with the release of PS4's The Tomorrow Children in 2016, a free-to-play second party title that was seemingly sent out to die with little fanfare or effort from its publisher. These days, Q is working far away from the PlayStation ecosystem, peculiar for a 50-person strong team once closely associated with the brand. To talk about the studio's history and its future, I invited its founder, Dylan Cuthbert, to +. Within, we discuss his storied past (he's one of the minds behind Star Fox, if you didn't know), how he found his way to Sony (Blasto!), and ultimately how he founded a Kyoto-based team known for its unapologetically eclectic approach. (Oh, and we also discuss Cuthbert's quest to get The Tomorrow Children's IP back from Sony, which could be a tall -- yet doable -- task.)

Comments

Cash

Definitely one of the best SS+ episodes of all time

Anonymous

Absolute banger. What an interesting guy

Kickstand

Great podcast. Something that fascinates me, and I’m sure you too Colin as you have started making games, is how we age with games, and the industry. I’m younger than you, but I have always wondered how the Miyamotos and Kojimas of the gaming world adapt. It’s not exactly like directing a movie, some of these games that were masterpieces are not so hot today. So it’s cool to see how these guys have adapted. Hell if I handed my dad, a smart engineer, a PS5 controller, he would be lost. I always think of Tony Soprano and AJ playing Mario Kart on N64, and Tony using one hand and beating his son. Some people from that generation just still have no conception of gaming. Also can these legendary developers even play the new games today? Not to diminish your capabilities, but I know you’ve mentioned recently it’s easier to stick to what you know from back in the day than pick up a new title in some cases. Clearly Dylan does have a pulse to the industry as he has been relevant for so long, but that isn’t everyone, Thanks!

JD

Such an interesting conversation. Dylan is super humble and very intelligent. And Colin did a great job pacing the interview.

LastStandMedia

In some ways, I'm somewhat self-deprecating. The only game I've ever encountered in my life which I straight-up did not understand and could not play was EVE Online. My skills are atrophying across the board, for sure, but I never shy away from difficult games. Only games that are difficult as a core mechanic, which just isn't fun to me anymore.

Jeff Pollard

This interview was very interesting. It's nice to hear stories about the industry from people who have been around for a while. You excel with these interviews, Colin. It would be really cool if you could do one of these with Phil Spencer.

Sineo

Man they (games journalism industry) don’t do shit like this no more. This was so informative and pleasantly comforting.

flytroop

Nfw, the Ape Escape developer!? Good interview start to end, Mr. Moriarty.