Sacred Symbols+, Episode 86: The Making of Habroxia 2 (Patreon)
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Listeners of our show always ask us (well... me... Colin...) about game development. Now that I've helped create and publish two games, I have some insight, and people wanna know what making a game is like. Where does an idea come from? How do we execute on it? What's it like dealing with the platform holders? How do we iterate, polish, include, and exclude? The inquiries are seemingly endless. That's why we thought it would be fun to invite Lillymo Games' other, much more important half -- Barry Johnson -- to the show, so that we might discuss what it was like creating our newest offering. This is an episode driven entirely by your questions, and we hope you enjoy it.