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We're getting into the late summer now, and it's no surprise that the news is beginning to pick up, starting with word of more Xbox games migrating to PlayStation. By our next episode, we should have at least one more Microsoft-centric title lined-up for PlayStation 5, a sign of the times as -- ultimately -- much of that catalog finds itself elsewhere. Meanwhile, problems are brewing in Sony's games-as-a-service initiative. On one hand, Concord's release is imminent, and the excitement level is precariously low. It's unclear whether Firewalk can really pull this thing off. On the other hand, we have second party title Helldivers 2, which has been tinkered with to such a degree that players are being rebuffed en masse. Can Arrowhead turn it around and keep a good thing going? Other news this week includes Dragon Age: The Veilguard's release date, the revival of Tango Gameworks, Final Fantasy VII Remake: Part III's potential move to Unreal Engine 5, and more. Then: Listener inquiries. How bad can the Borderlands film actually be? What kind of power does Fortnite wield these days? Is controller drift caused by faulty hardware or aggressive players? Did Chris really think he could win a breakdancing gold medal at the Paris Olympics?

Timestamps:
0:00:00 - Introduction

0:57:58 - Correction

0:59:52 - PSA

1:03:05 - Xbox games coming to PS5

1:21:19 - Helldivers balancing issues

1:36:17 - Concord's seasons of content

1:55:39 - Final Fantasy VII R3 moves to Unreal 5

1:59:58 - Dragon Age: The Veilguard release date trailer

2:05:01 - Tango Gameworks survives

2:13:01 - Doom returns

2:15:35 - Alan Wake 2 is still not profitable

2:54:25 - Until Dawn Remake

3:06:13 - PSN Sales

3:08:50 - Games coming to PS+

3:14:35 - Controller issues

3:23:28 - Playstation positivity

3:27:14 - The Borderlands movie

3:34:39 - Deadlock's NDA

3:40:15 - Fortnite might be cooking

3:46:17 - Black Myth: Wukong's hype level

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Comments

Guybrush Threepwood

I have anecdotal evidence in favor of Chris's theory of thumbstick drift. Over all my xbox controllers, the ONLY one that got thumbstick drift was the one I used to play Dead By Daylight (heavy use). Back then, they had us rotating and tilting the left thumbstick to do various things and this is the only controller of mine that went bad. Also, I rarely ever "click" in the thumbsticks because I believe that also speeds up the process that causes drift. I always use a controller that gives me an extra button to assign to the "click" of the right and left thumbsticks if I'm playing a game that wants me to click these a lot.

MrFreundly

That’s why I got the elite controller. I map L3 and R3 to the rear buttons. NHL speed boost destroyed a lot of controllers

David P

People ALWAYS get blamed for stick drift. The goddamn dualsense that came with my PS5 drifted out the box. My xbox series controller that came with the console hasn't drifted since launch. But every special edition xbox controller I used way less has. It's a lottery. The more we keep blaming users the more companies will get away with this BS.

fork

I can’t take Chris seriously. “Concord’s not woke at all, except for all the reasons it is, which you should ignore” LOL

Ross Arbour

Thinking of Dustin and everyone in the Last Stand Family