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Moriarty x Jaffe: Slow Times Make Talkative Men | Sacred Symbols+, Episode 391

Please welcome storied game designer David Jaffe back to Sacred Symbols+ for another rousing rendition of Moriarty x Jaffe. For today's show, I (Colin) emailed Jaffe four different topics I thought we could discuss, a necessary step considering how slow things have been in our space as of late. But as we often do on this show, we talked so damn much that we only got through the first two topics and figured we'd leave the other two for another time. The first half (or so) of our chat revolves around PlayStation 5 Pro, the still-hypothetical (but obviously quite real) iteration on the standard PS5 that's due to be revealed and released later in 2024. What are our expectations of how Sony will choose to roll the console out? What price can we expect? Do we think new games will be revealed as well? Heck, is console gaming even in a healthy position at all? The second half of our talk veers into games industry minutiae, specifically concerning the mass layoffs that have entire studios (and even publishers) in the grasp of deep uncertainty. Do you know that some 30,000 people have lost their jobs in development and publishing in the last two and a half years? Many of them will never get back in, because there's no room or demand for more dev. As such, in an economic space with so many losers and so few winners, do we need to embrace a smaller development structure in order to get back to full health? Does pain now equate to security later on?

Comments

Directional Joy

I disagree with Colin, on reducing the # of game releases (as a solution to the complete deluge of releases now, which will only get worse with time), but don’t have a solution to it, myself. 🤷‍♂️ This may be a bit Nostradamus, if we reached a point of having a universal console or shared format (similar to the simplicity of watching a film/listening to music), this daunting scenario could smooth itself out. But, yeah, we are admittedly a ways from that potential future.

Keith Huntington

i love david. in fact, i petition right here and now that while dustin is on paternity leave, that jaffe fills in for him on every episode of 'sacred symbols, a playstation podcast' and 'punching up.'

Directional Joy

Somebody ❤️’s anarchy over here! 😆 I am, personally, pleased with Brad, but different strokes. 🫡

Jonathan Turner

I have a sincere question for the LSM community. Either fellow patrons or Colin, Dustin ,Jaffe, whoever reads this who may know. If we have too many people making games, and the tools/engines that are used to make games are more advanced and easy to use as ever. Why are games taking longer and longer to make now days? Shouldn’t it be the opposite?

The Lazy Indian Gamer

Hey Jonathan. As someone who has become a game developer, what I have observed is that the answer to this is complicated. Firstly, games are complicated to make. If you consider the fact that it is the marriage of cutting-edge tech with video, audio, software bringing their own level of challenges, it's a miracle games get made at all. Adding to this, feature creep is a real thing. There is this weird need for many developers to keep adding features to their games. Halfway through, this feature gets cancelled because it doesn't fit the narrative, isn't performant enough or takes too long. But one of the biggest reasons for delays is project management. In my limited experience, it is very hard to collaborate and manage big teams with varied disciplines in a game development pipeline. Since you are handling so many different creative teams, it gets harder the more people you add to the team and the larger your scope is.

Sergio Pina

So fucking weird to hear them talk about president assassinations right before the attempt on Trump shortly after this.

Mars Barrow

I love that this episode starts with guns, explosives, presidents, assassinations, Trump/Nazis, jews and Biden talk. Great show.