Home Artists Posts Import Register

Downloads

Content

Somehow, some way, we've made it to our 300th episode, and we did so without missing a single, solitary week between the first show in 2018 and today. We celebrated our milestone this past weekend with 500 listeners at a sold-out live show in New York City, and we're eager to reflect on what the experience meant to us. But the news marches on, too, albeit somewhat softly, and we'd be loath to ignore it. So let's delve in. The once-leaked Stellar Blade demo is set to be properly released on PSN by the time we publish, Embracer took a $800 million loss in selling Gearbox to Take Two, legendary game dev Shinji Mikami has founded a new team, Sony's Bend Studio seems to be going down the live service route, and more. Listener inquiries help us wrap things up, touching on topics like the golden era of RPGs, Dragon's Dogma 2's microtransaction drama, Nintendo's status as the ultimate gateway drug, and a listener too sick to come to Sacred 300 in NYC.

Timestamps:
0:00:00 - Intro


0:31:13 - Live show video?

0:36:01 - Sacred friends on the train

0:38:39 - Too sick for Sacred 300

0:41:05 - RIP

0:46:23 - YouTube Premium

0:52:39 - Stellar Blade demo incoming

0:55:51 - Embracer sells Gearbox to Take-Two

1:02:46 - Community Game Help

1:04:11 - Final Fantasy IX teased?

1:08:50 - It Takes Two sales

1:15:32 - Shinji Mikami is back

1:21:20 - What Are We Playing

1:42:44 - Sony Bend’s Live Service Project

1:56:33 - Final Fantasy XVI's DLC

2:02:10 - PS Plus Games

2:08:11 - The rise of RPGs

2:22:50 - Dragon's Dogma 2 discourse

2:38:29 - The power of $40-50 games

2:47:48 - The future of GameStop

3:00:21 - What's wrong with comic book games?

3:14:56 - Nintendo, the gateway console

Files

Comments

Subeg

If you guys need me I’m a discord message away lol. YouTube.com/subagels if you wanna see my work 😅

Joseph Gedgaudas

Sacred episodes are so long that by the end of the episode Chris has forgotten it opened with him eating a cheeseburger and now believes he hasn't eaten all day.

Robbie Cooper

Hard disagree on the statement that the bioshock games are masterpieces. Good to borderline ok. I just don’t see the appeal.

Cornelius

I know this isn't exactly what you guys were talking about but I have to defend pre-endgame MCU and they way it was delivered. 2-6 hours of content per year isn't really that much if you consider it a film/series hybrid. Game of Thrones was active basically the same years as the MCU, it had much of the zeitgeist like the MCU and was delivering the same amount of hours of content per year if not more but no one said that GoT was too much. The problem with the MCU is that after the story ended they kept going, just like tv series like the walking dead kept dragging on even after main characters died. What I'm saying is that the problem wasn't the "universe" or the fact that there were many movies, series, games, etc. The problem was they kept going when they had no story to tell. The MCU was revolutionary and will take it's seat in filmmaking history at one point as one of the most important things to happen to the industry