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This video shows how to paint the trophy rack belonging to Abaddon the Despoiler. It looks at the battered space marine helmet, skulls, wooden spikes and NMM metal spike tips.  

The following paints were used: 

Games Workshop: Balor Brown, Mournfang Brown, XV-88, Morghast Bone, Screaming Skull, Rhinox Hide, Khorne Red, Evil Sunz Scarlet, Wild Rider Red  

Vallejo: Neutral Grey, Pale Grey Blue, Ice Yellow, White Grey, Heavy Black Green, Black

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Abadon's Trophy Rack

This video shows how to paint the trophy rack belonging to Abaddon the Despoiler. It looks at the space marine helmet, skulls, wooden spikes and NMM metal spike tips. The following paints were used: Games Workshop: Balor Brown, Mournfang Brown, XV-88, Morghast Bone, Screaming Skull, Rhinox Hide, Khorne Red, Evil Sunz Scarlet, Wild Rider Red Vallejo: Neutral Grey, Pale Grey Blue, Ice Yellow, White Grey, Heavy Black Green, Black

Comments

Anonymous

This great stuff, but I have a question/problem. I kinda doing the same thing, going from a very dark desaturated color (Vallejo deep sea blue) to a light yellow (Vallejo game color dead flesh) and it’s coming out very chalky. I’m not that well versed on the behavior of paints, so I thought I would ask you why this is happening and how to stop it. Is it happening because the dead flesh is too desaturated? Would it get better if I used a mid tone paint that was more saturated before highlighting with dead flesh/desaturated highlight? Could I avoid it just using lemon yellow/more saturated highlight color? I’ve used glazes to cut the chalkyness/powdery look but it does dull the highlight and shift away from highlight color. Do you have any useful experience? Anything would help. Btw I’m trying to highlight to darker desaturated colors for a more weathered grim miniature and at the same time avoid white all together. Thanks