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An RNG ability leading to statistically defineable yet variable output? Well there's gotta be some math on that then! 

You can access the shared document here https://docs.google.com/spreadsheets/d/1Ztq8O9mcDh-L7q7pzj1mjn697JvOeYWDvGRya1JnMx0/edit?usp=sharing 

I've also attached the simulation code with comments for averaging out the damage applied.

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