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BEHOLD! Another enemy. Again, image incoming, which I will update as it happens. Here's my awesome map though:

# Saint Bernadino
Skill 11
Stamina 22
Initiative 4
Armour 2 (amorphous head)

Damage as Barrelling Saint or Head Flail

Mien:
1. Dribbling
2. Mumbling
3. Counting
4. Snoring
5. Compressing
6. Oozing

Above the old docklands the soaring bulk of Saint Bernadino's head is a common indicator of the approaching night. By day he sleeps in the chimneys of abandoned factories, by night he bursts out like a canonball into the cool darkness to catch birds and insects in his baleen beard. His nest changes frequently, but it is always an ample chimney. His cult keep a close eye on his movements and relocate their shrine as the mood of the Saint requires it, always as close to the hearth of the chimney as practically possible. Adherents can be noted by the distinct smell they bear – indolic, perverse and uncomfortable — due to the application of Saint grease harvested from the walls of his nest-chimneys.

## Violence:  
Saint Bernadino, or rather Saint Bernadino's head, has no limbs  or mouth, and so is not well placed for violence. Climbers looking to harvest the prime grease found in his nest run the risk of being struck by a dive-bombing saint on his return, and must test their luck or else get caught up in his baleen beard and slowly absorbed in his fleshy interior. If caught on the ground, the ungainly saint will resort to flicking His stocking cap to keep attackers away long enough to take flight again. The inside of the long spout is filled with flesh, like some bizarre tail, which grips the hat on tight.

Barrelling Saint
1. 1
2. 2
3. 2
4. 4
5. 10
6. 24
7. 36

Special: Those barrelled into must test their luck or else be caught in His beard. Every turn they take thereafter they must test their luck or lose 1+the number of turns they have been stuck in stamina from being absorbed into the tacky flesh of the saint.

Head Flail
1. 1
2. 2
3. 4
4. 6
5. 8
6. 12
7. 16

Special: Prehensile head flail.

## Ecology:
Saint Bernadino is a voracious predator and is praised for his part in controlling nightime pests. He swoops in sharp arcs, descending on murmurations like a comet, sweeping them up in his baleen beard to be absorbed and constituted into his bloated head. By day he roosts in the shaded interiors of chimneys where over time the waste expulsions from his beard – the aforementioned saint grease – builds up into a comfortable and tightly fitting nest.

## Lair:
A typical long term lair is produced below.

Henry Park Foundry is an abandoned factory now occupied by the Cult of St. Bernadino. The shutters on the front and back of the building once accepted fuel and sent out finished goods but are now rusted shut. The rear shutter can be opened just enough to duck under if someone holds it for you, which the cultists use to go out back for a smoke. Of the two original chimneys only one still stands, the other has been carefully demolished. Every room will have d6-1 additional Cultists hanging around in them.

1. Worship hall for the public and lay brethrin of the cult. Filled with eclectic folding chairs. The internal walls are all newly erected wooden partitions covered with hanging rugs and blankets in shades and patterns of red green and blue. The wall to #2 has sliding panels which allow those in #1 to view the chimney breast during services. There is a cultist (4/6/2/0 as Knife) sitting on a stool by the front door at all times on the lookout for climbing gear and trouble makers. 1 in 6 chance there is a service in progress, where a queue of people stand at the windows to pay a penny for a flake of grease to rub into their eyebrows, making them thick and pointy.
2. The floor in this room is covered in a special kind of grit made by the cult. It absorbs any saint grease which slithers its way down the chimney and is easily reclaimed later. Any source of fire in here will ignite the floor easily and putting it out would require a lot of work and preperation. The chimney breast is covered by some hanging plastic beads but it otherwise open and relatively clean, if a bit sticky. 1 in 3 chance 1d6 cultists are in here gathering or laying grit, and scraping grease out of the chimney with long scraping tools (4/6/2/0 as Polearm).
3. The smell in here is foul. A mix of dark chocolate and summer bin juice. 2d6 cultists are reclaiming the saint grease from collected grit from room #2 in tin cans sat on a rack above a fire. The grease drips thickly through holes in the can on to a sizzling plate below. The dry grease is cut up and packaged into paper wrappers and stored in a locked safe in the corner, ready for sale or use. One brick of saint grease can be sold whole for 500p, or sold in pieces (pure or cut with lesser greases) for many times more if one has the time and acumen. The cult have d66 bricks in stock at any one time.
4. This sleeping area has rows of bunkbeds, enough for 20 people. The area around the broken chimney has been turned into a kitchen, using the brick-clogged chimney as ventilation. The cultists mix the saint grease with cooking grease, ensuring they are fully saturated with the holy scent. There is a rack of more serious weaponry, in case of a raid by the alcalde or rival cults. They have 2 fusils, 6 spears, and as many gnarly looking clubs as they need. In an attack the cultists on location will come here to arm themselves and chase off intruders or spelunkers.
5. Storage cupboard and smoking area. The shutters here can be opened from the inside, just enough to crouch through. The cultists hold the shutters for each other and knock to come back in. Smoking is forbidden inside since the grease is highly flammable and a frequent cause of the cult needing to move on. Amateurly painted devotional images of the Saint decorate the wall.
6. Roof and Saint observation platform. The rubble against the building serves as access to the roof, where the Cultists gather in fine weather to watch the saint return with the dawn. An empty easle is positioned against the edge of the wall.
7. Quite climable, the cultists harvest grease from here with long broom-like scrapers so it is slick but clear.
8. Very greasy. A wall of grease stands out from the inside walls of the chimeny where the cultists cant reach. Climber need to plunge their hands into it to climb. A rat is nesting in a chewed out cavity. The rat is fat and bald and bitey (as Gremlin).
9. Hugely greasy. Quite easy to climb now since its so sticky, but if you stop moving one must test their luck or else become stuck fast in the saint grease.
10. Saint nest. 1 in 5 chance saint bernardino is here sleeping. His lidless eyes stare out like open manholes, and his breathing is a constant wet sucking without exhale. If woken he will whack around with his hat and escape through the chimney if he doesnt immediately get the advantage. 1 in 2 chance he finds a new nest if disturbed this way, which the cult will be really annoyed about.
11. A plug of grease blocks the top of the saints chamber. THe centre has a descending draft like a sucking chest wound.
12. the walls are smeared in places and dry in most. Crushed bits of bird and other animal matter can be spotted ground into the brickwork.
13. the lip of the chimney is somewhat shattered and is host to d6 owls

## Special:
At 0 stamina the saint will appear dead, but return to life in 8 days unless the (normal, human sized) bones of Saint Bernadino are removed from the core of the ginat head and burned. When opened to retrieve his bones the saint will burst with 24 hooded crows (as Owl) which will attack anyone present and try to carry the remains away to safely recuperate.

The Saint's Grease, if purified and eaten or rubbed into the skin, restores 1 Luck per application. One application being the size of a rose petal.



EDIT: Here he is



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