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Hello. It is time for me to overshare, you can forgive me this indulgence since I have been strong and constant in my flight from social media.


Melsonia is an oddity. It is a stubborn company in a poor industry, and at this point I think it has survived longer than most RPG publishers that have ever existed. Survived is the word though, you don't get super far by doing what you want to do. But! We have two whole payrolled employees now, and an office, and we have meetings. Big boy stuff. Don't ask me how we did it, are doing it, or plan to do it more in the future, I have only the foggiest. Fingers are crossed.

"Get It At Sutler's" is at the editors now. The only thing I think I might add is more clarification on what it is. It's supposed to be a toy that the players can shake up at their whim without the GM having to work so hard. I fear people will expect the GM to unroll whole worlds off the back of a short paragraph, but maybe that's on them.

Anyway, I hope you like it. It gives a much broader look at what Troika is like.

Comments

Christopher Robson

So the idea is to expand it into a universe, and pardon the swears that are about to come out of my mouth, like DnD? Huge lore and history?

Daniel Sell

Sort of. Troika is infinitely big so there's space to go far out away from whatever I'm setting down, but I am doing several books in and around Troika eventually. It's less about nailing it to the wall and more about me enjoying the place. After this shop I've got a neighbourhood coming, plus a few straight adventures here and there