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After some thought on the subject there is a move to get rid of mechanically detrimental peculiarities. Though fun and funny to have minefields of pain during character creation they are impractical from a play standpoint. Consider you have detachable hands, you are definitely going to remember and tell everyone when you get handcuffed to a radiator. However, if you have eyestalks that give you a penalty during grapples, what is your motivation to remember? And if you do remember it's not a point of enjoyment and wonder, only mild irritation. Of course, the GM could remember these things instead, but Troika is deliberately made so that the GM doesn't have to do stuff like that; every party plays their own hand and no one else's.


Also expect some new Troika art soon-ish. I hope.

Comments

qpop

So does this mean then that the core rulebook will need a new edition, I guess? I like the general thrust of this idea, just curious.

Daniel Sell

I'm keeping them separate for various reasons. Mainly I want the core rules to stay cheap and in print, so I need to avoid it becoming DCC sized. Peculiarities plus Gnosis is a fat book, so I'll just keep them as optional extras like a monster manual and DM guide in D&D.

Tom Pleasant

You could encourage players to lean into their character’s affliction by rewarding them with a luck point or two any time the character is hampered by it. A small suggested rule change and you get to keep all that existing quirky goodness.