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I was pretty honestly terrified I that I'd have to make yet another post about the update being delayed another day, but it's finally together!! ...mostly, anyway....

Turns out I am indeed the BIGGEST idiot because I still managed to forget to do a couple of the crouch animations along the way, so the old animations are still currently in use until I can complete those new animations. I really had to rush getting everything else in as fast as I could so I didn't get to spend super long tuning the sound effects to make sure they lined up with the animations perfectly, so there may be a couple of those out of whack as well.

At this point I was focused on getting the update into the minimum workable state so I could hurry up and get it out to you all, as you've been waiting long enough for it. Don't worry though, the missing animations aren't super complicated and will be added within the next week-ish, as well as some much more refined polish on the sound effects!

Where do we go from here? I have a couple new animations I'd still like to add to this update (a seperate animaiton for sprinting primarly), some new sound effects contributed by the lovely Tum of Rayne (Check her out on YouTube for stomach-related ASMR!), and probably a couple other bug fixes and tweaks before the public build over on Itch is updated. Around then I'll be holding another Patreon poll to see what's coming up in the next Patreon beta build!

Lastly, be sure to report any new bugs you find/animations that may be missing (aside from crouch-related ones) or sound effects that are terribly out of sync. Thank you all so much for your patience with this update, it has been running me absolutely ragged and I positively can NOT wait to be working on other new features for the game!!

Files

54.59 MB file on MEGA

Comments

Thethirdd

Loving the new animations however the sound effects during Manual digestion with 1-2 prey no longer matches the movements of Mia's belly. This feels more like a nitpick from me but if you feel the need to make changes the sound effects will need to be slowed down unless one of new sound effects will replace it in the future. Also the animation when using the skill upgrade machine is still the old sprite version.

DraconicSyntax

Yes, those ones will definitely be touched up with their timing! I think it's bugging slightly because the audio loop was designed for a 6 frame loop before an it's now an 8 frame loop. I might also replace the sounds used for it entirely with some better fitting ones

Storpotaten

Great work on the new animations! Really smooth and fluid. On the topic of missing animation; I did notice the animation for coming out of the upgrade chamber is still using the old sprites.