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After juggling with a couple of ideas, I decided upon a challenge that I haven't really considered. Perhaps not really a challenge as much as a testing ground for a new building style. Since most Georgian manors incorporate a Greco-Roman façade, I though I'd go with its beautiful features.

So far I have a rough outline with a few spliced ideas on the Plainfield that will give me a guideline as to where I'm going with the final result. The colors featured in the screenshot is of course placeholders that will allow me to switch between themes with World-Edit. I'm thinking red bricks, common to said structure, will be a primary choice, lest you feel prompted to produce some feedback on what should be added. 

Of course, most of what is captured are subject to drastic changes, making an approximation impossible at the moment. I'll try to upload more screenshots as I go along without spoiling too much, or ruining the expectation by being too excessive with updates. 

Appreciation: 

Thank you for those who stuck around since joining my Patreon. You know, as well as I do, that there are other builders with far greater potential and freedom to build compared to myself. Having you here really means a lot to me. And no, I'm not talking about money or privileges, but your presence and support. It truly means the world to me! THANKS A MILLION! :]

Update:

Significant progress on the exterior, and a completely sectioned interior. I basically have my groundwork set, and my direction determined. Now, it's all about filling my interiors, and extending my exterior with added features and details. So far, I think she looks promising and appealing according my construction plan, allowing me to approximate.

Of course, I excluded (damn, the "I" did THIS and THAT is starting to pull strings lol) update screenshots since the build is heading towards the final quarters in terms of detail and overall touchups. Hope you guys are still doing awesome. (^_*)¥ Peach & much love! ¥(^_^)¥

Progress:

Exterior = 100%

Interior = 100%

Terraforming = 100%

Detailing = 100%

Walkthrough = 50%

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