Home Artists Posts Import Register

Downloads

Content

Version: 1.19.2 (The latest update on the RP prompts this version)

Resource Pack: MassiveCraft 32x32 (Highly recommended)

Mods: None (Plugins=WorldEdit & Optifine)

Shader: Configured BSL

Schematic? Exclusively so at the moment, since it's part of a larger bundle (Basis map included of course)

Architectural Style: Revival, Medieval French, Châteaux, Old World

"Larger bundle? what do you mean?"

I'm currently constructing a set of individual builds for a commissioner, making this build, among others in the pipeline, an addition to said purpose

Short Description:

My current build draws its style from a preserved, perhaps extinct passion for this peculiar architectural standard; French Medieval Chateau with aged implements that implies the revival of a much older people. The impression here indicates a reconstructive attempt made by its new inhabitants, painting and embellishing its constituents with new color and decoration whilst maintaining its former glory and appeal.
I'm not really sure why I chose this line of thinking, but nevertheless followed it with commitment and creative insight. There is a lot to say about forgotten architecture, which is a hopeful wonder that most of us will likely pickup and observe with a more profound perspective.
Consider this as build #1 from a range of structures from the same era and class. I'll try to throw in a different style when I'm inspired, so you'll still have a diverse range of builds at your disposal. Hopefully I'll have the time to group all of these builds into a cohesive world with purpose and adventure. For now, use her as you please. :]

Build composition:

- 4 large rooms (Uniquely furnished)
- 2 Dining areas (Including outdoors)
- 2 Kitchens
- A large nave/sanctuary exclusive to Mages
- Public Chapel for commoners
- 2 bathing chambers
- Restrooms
- Huge library and study
- Readable books that contain old wisdom
- Small market wing that comprise a
*Blacksmith
*Florist/alchemist
*And general merchant
- Large garden
- Underground channels with interesting twists and turns
- Huge number of hidden chests
- Mystery
- TDM Ready
- Complex detail and block variations purposed to produce an immersive transition of gradients and tessellation
- Inclusive performance Mods that alleviate hardware stress on older machines (I know the feeling. Still do)
- Geometrical factors that adds a unique dynamic
- And large attics that, alone, parallels the size of a large house for various uses

TIP:

Placing your schematics with WorldEdit can be a confusing affair when you notice that all entities on the build are nowhere to be found. Luckily, there's a simple solution for this. Given that the user copied the entities (Copy -e), you'll be able to include them into the build with the command Paste -e. This will paste, with this build for instance, all elements copied (Paintings, armor stands, frames, and mobs).
Still don't get it? Watch this short video on this topic.

Quote, because why not:

"Spiritual blindness lies at the heart of human ignorance. Whosoever entertains it, sacrifices his soul at the alter of vice and malice. And consequently, to the detriment of a wise nation, prefer conflict over liberty."
RGA

Files

Comments

No comments found for this post.