MiniDevblog Pony Edition (Patreon)
Content
Hi!
Working on the Harem Demo/Minigame featuring the new Pony and Horse Characters,
First Ignore that missing Horn of hers, i am still in the Process of making the accessoire code for it.
and the Hoof sounds are way to quiet, must be something with the recorder, will make them louder :3
In the video you see,
-Working Inverse Kinematic on a Horse Skeleton type :O
-After your first round of feedback i Polished the Fur Splines, especially for the Head, it is now Much rounder.
-Made a Walk and Run animation for a Horse for the First time, i find it hard to animate Horses, need more training, next need a gallop :3
-New EyeLashes
I found a awesome way to rig complex hairy things like those eyelashes,
I just Skin (assign the Polygon Points to the bone to be animated) just this low poly plane model to the characters eyes,
Then i Copy those point information onto the Hi res game model.
I also been working with my old graphics card for almost two weeks now and i noticed some performance issues that i could get rid of,
Before every character had some code running that would check if for example a penis collides with fur, this and some other things will now only be calculated for the character nearest to you, this saves about 10fps on my current system.
Also refinded the Automatic mode for the screen resolution, my current graphics card does not even support dynamic resolution as you see in the video, but my hacked together function works like a charm, lowering your screenpercentage when you are low on fps and trying to fix the noise with temporal anti aliasing, you can see it in the video above in action.
♥u
will be back soon!
Your Furrier
Ps:
I love that inverse kinematic,
The thing in the background is a dynamic Bedsheet simulation test, i plan on having in realtime simulated Bedsheet's and pillows in the future. Softbody physics in unreal is hard x_x