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Hi everybody!

So here it is, another map I created being a bit prompted by one of my awesome patrons! It was just enough to spark my imagination on how it will be if one can add a bit more dynamic situation to a castle siege. This is how Flying Castle battlemap came to be!

The map places a rather typical castle in a very non-typical height and surrounding. I was thinking it's great to have it flying through the battlefield in some other plane (like in material plane there's not enough flying castles, hah!) and the hellish realm was very close to me, since I work on Avernus maps too!

Foundry users! Please don't be mean - I tortured myself with adding wall heights and monk's active tiles, to make it more easy to use. The amount of walls is huge! There could be some bugs or tiles working off - do let me know on the discord if you find anything. I'll fix it as soon as I can :)

Alright, so here go the links:

Local Hero (Tier 1) 

  • Static map and foundry module with tiles, wall setup

Heroes of the Realm (Tier 2) 

  • Static map and foundry module with tiles, wall setup
  • animated map
  • sceneries

Wildshapers (Tier 3) 

  • 3D map of the castle

Hope you'll have a lot of fun with the Flying Castle map!

Cheers!

~dransky

Files

New Flying Castle in Hell animated battle map by dransky. DnD, Pathfinder and other rpg systems

visit: https://dranskybattlemaps.com/ visit: https://www.patreon.com/dransky music: Infernal War Machines by Travis Savoine https://www.patreon.com/RPGMusicMaker

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