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It's been a long and difficult journey. Almost exactly one year ago to the day I have released 1st full build of my game for a contest, hoping just to get some experience and see what it's like. It's one year later, and I still can't quite figure out what the heck happened...

I would like to once again thank all my great friends who helped to take this project as far as it is. I have created a little section in Patreon Credits for this. All Patreons who are eligible for appearance in credits but joined AFTER CHRISTMAS, are not yet added to the credits. You will be there for public build on Jan 14th. If you joined before Christmas but you don't see your name on the list, or you wish to change how your name is shown, please contact me!

The link to the online build can be found here:
http://ohmegagamestudio.com/rtd/public/rtd.html

IMPORTANT! The first time you launch the game you might get an error. Use the Restart button in the bottom left to reload the game setup, it will work fine.

HD image pack needs a few more tweaks and so it is postponed till public build on Jan 14th.

(btw I'm looking for feedback on the performance of web version!)

Love you all
OhMeGa

The full changelog:

WRITING

  • The overall game size is about 50% bigger in terms of words volume (though personally, I think that is a horrible metric since I deleted a bunch of crap too, making that volume      lower) This includes:
  • Added 4 Major narrative routes for the player to follow depending on their actions in VR (some mutually exclusive, some not) with placeholders for minor diverging routes to happen inside those routes in future updates.
  • Rewrites to some of the older scenes to either fix mistakes in narration, change part of the scenes, or introduce proper new triggers for the new TF engine.
  • Tweaks to some menus like Baths, Dialogue with Alice etc. so now they don’t look like a garbage fire
  • Added Patreon Credits and Special Thanks to the game <3 Thank you guys for supporting me for so long
  • Added 1st transformation sequence (For narrative purposes it works independently of the new TF engine)

ART

  • Replaced all location arts in the VR section with commission arts (18 new arts!)
  • Redone left menu panel to be more informative, but at the same time neater. It now also shows the current look and clothes of the player character / Tali.
  • Added new commission art for multiple characters
  • Alice the Barmaid (8 new assets)
  • Felicia the Foxgirl (12 new assets)
  • Female Centaur (10 new assets)
  • Guild Mistress (7 new assets)
  • Lilly  the Bard (12 new assets)
  • Mistress  of Fate / Vivien (WIP) (16 assets)
  • Dark Alley Stranger (9 assets)
  • Male Centaur (WIP) (9 assets)
  • Added  Battle Animations for
  • Tali, Felix, Brindall, Clax – Full animations
  • Felicia, Centauress, Centaur, Guild Mistress, Alley Stranger, Lilly – Partial 2 frame animations
  • Being dead… doom… dooooooooooom!
  • Even more art is already done and ready to be implemented, but it has been pushed out of 0.2.0 for time reasons. Will be added soon!
  • SO…   MANY… NEW… ASSETS… PASSAGE in the game to replace static images of the main cast      – Tali, Felix, Brindall and Clax, as well as some NPCs with custom paperdoll extracts (meaning the avatars not react to equipment changes!
  • SO… MANY… NEW… ASSETS…
  • And then SOME MORE ASSETS
  • Also, a lot of the assets that were added previously now actually do things. Yay!
  • Variation of commission animation added for one of the POV scenes.
  • Replaced all webm content with GIF! This is a hit to efficiency, but lets iPhone users enjoy the game as intended as well. Hope this will eventually be reverted when iOS updates to handle webm format.

SYSTEM

  • Introduced a new difficulty system with 4 game difficulty levels and 5 battle difficulty      levels and a pretty new slider system for those <3
  • Added placeholder for the levelling system
  • Added  XP system with players already being able to gain some XP from battles in       available content (Levelling not yet implemented, but gained XP will be       recorded and used later)
  • Added placeholder function for the player to be able to swap skills in/out for Tali and other characters (feature not yet implemented) to be able to customize your build with different spells and attacks.
  • Introduced a new system where particular slots in every character can be unequipped without player interaction for narrative purposes.
  • New Transformation now gathers and records all your actions in and out of VR! While the first transformation sequence is independent of it, all others will be driven by it.
  • Tavern Typist minigame got an improvement
  • A new paperdoll system upgrade now allows for dynamic cropping or paperdolls! This comes in handy a looooot.
  • In addition, I rewrote pretty much all my old code to not look like absolute shit. Yay!

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Comments

Matthew Cook

the link says not found when i click on it

Matthew Cook

thanx this is one of the best games I've played cant wait for more