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Good Morning, Good Afternoon, or Good Evening, wherever you are!  This is a post to summarize the t progress that has been made on RtD v0.2.0 over the last month, as well as to give you a deadline for 0.2.0 release!

WRITING: 

There was no progress on this front in October for various reasons, but This is going to be a huge focus area for me this month, and I aim to have it completed in a few weeks. Sorry, no huge updates here this time!

SYSTEM: 

And here's the complete opposite! Remember that system I mentioned last month which I didn't know if I can pull off? Can I pull it off? Can I fuck! IT'S ON BABY! All commission models in the game now generate a paperdoll (some are ready but pending me writing the code), which in turn generates images for the game! What does it mean? Well, it means if you change Tali's or Player's Clothes, this is now going to be reflected by their avatar, along with facial expressions! In general, what you choose (or are forced to (hihi)) wear is much more impactful now, and will be more visible! Likewise, the battle system is seeing massive improvements. As I have shown you a few days back the system now supports animations and this is the standard I will be aiming for, for future additions. Some of the animations for this new system are not quite yet done, but will be ready in near future. These are all my MUST HAVE features for 0.2.0 DONE! Anything on top is going to be extra, though I'm hoping to have a new skill swap in-out system done too. In case I don't manage to have it 100% done, it will be backwards compatible with 0.2.0, as the core function for it already works! We have also added functionality for a difficulty slider, as it has been up for a Patreon vote before, and this will most likely also be in 0.2.0, or at most 0.2.1 (though this feature isn't that hard so will probably not be delayed). I moved the vast majority of pictures in the game to the new paperdoll system, with some tedious replacing job still pending :)

NEW ART: 

Where do I even start with this... since last update we have added so much new art...
- All location art in VR replaced with 18 unique new arts
- All battle backgrounds replaced with dedicated battle arts
- Commission art for Felicia the Foxgirl featuring 12 unique assets
- Replacement of older commission for Lilly featuring 12 unique assets
- Commission art for Guild Mistress featuring 7 unique assets
- Commission art for Centauress featuring 10 unique assets
- Commission art for Centaur featuring 9 unique assets (will most likely be added as an NPC in 0.2.X updates!)
- Commission art for Dark Alley Stranger featuring 9 unique assets
- Commission art for Alice the Tavernkeep featuring 8 unique assets 

ARE YOU NOT ENTERTAINED? Fine, here's more!
- 4 full animation cycles added for Tali, Felix, Clax and Brindall Idle and Attack cycles
- New animation added for all the Futanari blowjobs we both know you're gonna do
- 6 new partial animations on the way and probably a few things I'm not remembering!   


So... what does that mean for 0.2.0 release dates? Well it's inevitable that  at some point I would have to commit to a date, so here it is. DECEMBER! Now I know this is a bit of a broad statement since, quite like all other months, December is quite long. Well, I will be more specific then. The game will be released to you AS SOON AS IT IS DONE BUT NO LATER THAN DECEMBER 23rd. So you can enjoy it on your free time around Christmas. Once again, I thank you for your patience, and now if you'll excuse me, I have a buttload of writing to do! See ya!

Love you all!
OhMeGa

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Comments

andrew

Looking forward to it! Awesome

Anonymous

Whats writing mean? Like literally the story writing? Or some coding thing?