Nika Lights Up! v0.6 Out Now! (Patreon)
Content
Heyo everyone! It was a bit of a scramble to get this one done on time, but here we are! Testing was fairly minimal unfortunately, so bugs are likely. Any reports would be greatly appreciated! Let's get into the changelog! There were a couple features I couldn't get in, like Pom's function as an ally, but that will come in the future still.
Changelog:
MAJOR:
New Level: Neos
New Ally: Nika
2 Nika Hscenes
Nika's abilities:
>Reckless Play: Throw a ball of yarn out. Collecting the yarn will increase attack speed on most weapons by 1.5%, but also increase damage taken by 1.5%.
>Nimble: Doubles boost speed, and halves brake speed.
-Added the ability to review tentacle "Help" sequences in the Hscene room
-Catiya Cutscene is now colored and animated.
Minor:
-Increase Charge Shot radius.
-Change Player lasers to ensure they collide with Enemies before obstacles if it collides with both on the same frame.
-Reduced Molbon boss' tentacles HP from 1500 to 1000
-Added Party Icons to display when abilities are ready.
-Added UI alerts for when purple claws are latched on to the player.
-Increased how wide the player can aim
-Increased how far the player/camera can travel left and right on the rail in most levels.
-Reworked UI in the Hscene room.
-Fixed a bug where the player would "jitter" during certain segments of levels
-Gatling and Power shot now shoot much farther.
-Fixed a bug where Titas' final checkpoint could still send you underground.
Alright! Thanks again everyone! I hope you enjoy v0.6!
The file size has officially gotten a bit too large for Patreon, so I will need to post the files via a Mega link.
PC: https://mega.nz/file/8DcTETKb#87cys7O6bL_2sj2EvOGNhR9VlZZ2pbrJDGgr00Fzo7Q
Linux: https://mega.nz/file/df80BZLR#-qHgRa3ZEo7Q2ybNEtImfX2teEYqsms1R4QtyGLPVOo
If you have problems with the download let me know!
HOTFIX:
v0.6.1 (February 10th)
-Fixed a bug where Nika would talk on planets, even if she is not unlocked or in the party.
-Increased the required motion in Gamepad movement for it to kick in. (You will likely now need to move the analog a lot more in order for the game to automatically switch to gamepad controls. This is to avoid gamepad from taking control if it has a slight drift)