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Heyo everyone! It's time for the weekly progress report! Before diving in I would like to throw out a reminder that the current poll for "Hscene type" still has 21 days left on it, so make sure to get your votes in! The current standings are as follows:

The poll is here: https://www.patreon.com/posts/hscene-type-poll-95198629 

With that, lets take a look at Nika's 2nd Hscene! Some of these animations still need a bit of polishing (like Aether's leg movements and some clipping), but are mostly done.

I'll skip the meshing, rigging, and control parameter images this time around, and go right into the animations.

Starting from the top, we have our Idle:

Which then goes into a tease.

From here, as you see, it branches. Aether can either take control, or get on his knees.

If you take control there will be a deeper loop. Testing her flexibility :P

and finally a faster/hard loop.

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There is another loop if you go "Eat Out" route, but there is still some things I need to do on that one.

And of course there are the climax animations.

Before I close out I just want to mention that I recently got a Steam Deck. This helps with testing multiple things easily, and regularly (like gamepad support, optimization, troubleshooting with linux based systems, and alternate aspect ratios, etc). Naturally I tried Starbreed on it, and found that even though it looks great on the OLED... it's almost unplayable due to the lack of support for gamepad/control scheme customization. At the very least, this has given me a strong incentive to focus on this factor sooner rather than later. I may not get to it this build, but it is a bit higher on the priority list than it was previously.

With that, I will be focusing on animating Nika's conversation art next week, along with writing her dialogue. 

Thanks everyone for the continued support! I will catch you all then!

-Regulus.

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Lunatic 0verlord

Fucking a cute naked pussy in the pussy is the best :3 Yeah, go ahead, toss me another brick. I deserve it.