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Heyo everyone! I hope you enjoyed Pearlus, and the new features! This week has been focused on setting up the base of the desert level, and planning out the sequence. Before we get in to that though, character announcement time! The poll this month will be with our alien, and the new catgirl!

These characters do seem to be the polar opposites. The poll will be posted alongside this for those of the applicable tier!

Alright! Let's get in to the level layout!

So across the board, this level is going to be you, facing off against an armed convoy. These vehicles will move as a unit. They will fire missiles, shoot lasers, and use other tactics to try and take you down. Because of this, there will be a decent amount of open space as a playing field.

The convoy will be lead by the new boss. A bit of a crazed coyote.


This convoy will not be your only threat, however. The desert holds a couple more obstacles.  

The first will be periodic sandstorms. When these come, you will need to seek refuge behind obstacles for your safety.

Remaining in the sandstorm with no cover will cause you to sustain damage over time. The convoy may still pose a threat during these times.

At a certain point you will come up on one of the massive domes in the desert.

Between here and the dome, you will be dealing with some more tactics from the convoy.

The caravan will likely use the boxes in the surrounding area as jumps, to launch themselves at you in the sky.

There will likely be other, much more "passive enemies" looming in the area.

These likely won't be enemies, so much as some mobile cubes. Some active mechanisms that wander.

Finally, upon reaching the dome, a sandstorm hits. With no cover, your character opts to enter the dome for cover.

This will bring you in to a form of "subspace" where you will be faced with some anomalies. (The specific looks of the obstacles and foes in this area are still something I will be experimenting with.) This section will be inspired by the white subspace you can stumble across in StarFox 64.

There may be a lot going on through the course of this level, so it may end up being a bit longer than the others, but we will see how it progresses!


There was a few other things I actually did, though there isn't too much to  visually show here. It was actually just adding the code to play audio files during conversation (Just brief "Huh?", or giggles to fit variation in emotion) in the hub, and in Hscenes so we can add some VA work in there.

Alright everyone! That should sum up this week. Next week will likely be dedicated to writing the scripts for new enemies, and adding them to the level.

Thanks again everyone! I'll catch ya all next week!

-Regulus

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Comments

Denial Leon

Ooo sounds like a interesting level. Ground based enemies that use the environment is very flavorful.

Lunatic 0verlord

A one-eyed wolf? I hope he'll be a recurring villain. One thing this game needs is it's own "Star Wolf". Though this may require some of the girls to have a more important role than others (and yes, my vote would be on Siren being one of those girls).